On Steam, that's handled with the usual pop-up with multiple launch options. The new version hasn't buried the old one, though. The remaster is available now as a free update for the existing version of Quake 2, so if you already own that, you have it. Like the excellent Quake 1 remaster, which also featured a MachineGames-developed expansion, this one was made in partnership with the old game CPR specialists at Nightdive Studios, who just put out the great System Shock remake. I'm leaving out a lot of details, because there's so much here: Bethesda gets into specifics in the release notes, then goes even deeper in a technical rundown. Support for new mods, or old ones that have been updated for this 64-bit version Support for custom Quake 2 maps, new and old Toggleable graphics upgrades that are stylistically consistent with the original (muzzle flashes, fog, improved lighting, that kind of thing)Ĭo-op, deathmatch, team deathmatch, and CTF, with lots of built-in mutators The original campaign, expansions The Reckoning and Ground Zero, the N64 levels, and the new Call of the Machine episode The overhauled Quake 2 was announced at QuakeCon today, naturally, and then immediately released. That would be pretty cool on its own, but it's just the cherry on top of an absolutely magnificent Quake 2 remaster. Two-and-a-half decades after it came out, classic id Software FPS Quake 2 just got a big expansion: 28 new campaign levels from MachineGames, creator of the modern Wolfenstein games.
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